Share your knowledge and help out your fellow players by answering one of these open questions. Browse the most popular answers provided by the community and EA for solutions to common issues. Composure is the likelyhood of your player missing a pass/shot when under pressure. Welcome to Answers HQ Find the best board for you and learn everything you need to become an Answers HQ expert. People here are explaining it pretty poorly. These concepts define how much effort is put into participating on attack and defense even when they are out of position. Simplistically just assume composure is a scalar used to multiply the shooting stats for attackers, the passing stats for midfield and defensive stats for defenders. The work rate is defined for attacking (attacking work rate, abbreviated as AWR) and defensive (defensive work rate, abbreviated as DWR), and they are rated between low, medium and high. Player work rate is the rate of a player’s behavior on the pitch in terms of attacking and defensive works. Work Rate – Also known as player work rate. Unfortunately, weak foot development cannot be trained or developed over time. So when his weak foot is rated as 3/5 (3-star), it means his left foot’s shot power and ball control are slightly above the average. For example, if a FIFA player’s preferred foot is right, his weak foot will be left. The higher rate defines the higher shot power and ball control. A player’s attribute rated between 1 to 5, which specifies the shot power and ball control for the other foot of that player versus his preferred foot. Weak Foot – A player’s foot (left or right) that is weaker than their preferred foot. It’s rolled up into arrows, which used to be displayed on the “gameplan” menu but now can be found in the squad hub. ![]() Form is most likely a result of match performances, but there’s the potential for team performances and player morale.
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